Camel Robot is a new way to show an specific brand logo for showcase purposes. It's deeply inspired by industrial machines and robotics. The design is thought-out to fit the shape of the brand logo, but in a more futuristic perspective. It's a way to play with the boundaries of a brand communication, showing it in a hi-end technical manner. The design has two levels, the outside parts and the visible interior parts, this way it can be perceived as a complex machine where each part has its own function and give the feeling that even though it's a static image the camel is alive.
This light plays an active role to accompany people in a working space from morning to the night. It was designed with people working environment in mind. The wire can be connected to a laptop computer or a power bank. The shape of the moon was made of three quarters of a circle as a rising icon from a terrain image made of stainless frame. The surface pattern of the moon reminds the landing guide in a space project. The setting looks like a sculpture in the daylight and a light device that comforts the tense of work at night.
Project Yellow is a comprehensive art Project that constructs the visual concept of Everything is Yellow. According to the key vision, large outdoor displays will be made in various cities, and a series of cultural and creative derivatives will be produced at the same time. As a visual IP, Project Yellow has a compelling visual image and energetic color scheme to form a unified key vision, which makes people unforgettable. Suitable for large-scale online and offline promotion, and the output of visual derivatives, it is a unique design project.
The Toromac is specially designed with its powerful look to bring a new way of consuming freshly squeezed orange juice. Made for maximum juice extraction, it is for restaurants, cafeterias and supermarkets and its premium design allows a friendly experience delivering flavor, health and hygiene. It has an innovative system that cuts the fruit vertically and squeezes the halves by rotary pressure. This means that maximum performance is achieved without squeeze or touch the shell.
In the daytime, Unream is an artifact that reflects sunlight to display dynamically; at night, it uses artificial lights to create a fantasy-like atmosphere. With Unream, the designers hope to blur the line between the digital and physical world, bringing impossible materials to real-world product design. Unream is the first 3D printed object that displays dynamically by itself. With multi-material voxel printing, the designers expand binary material presence to dynamic material experience, reimagining the relationship between human, space, and objects.
Venous Materials project envisions a new way to design dynamic tangible interactions using fluidic Interfaces. It is a new type of interactive material that is inspired by veins systems in nature and the human body. When the user applies pressure or motion to the material, it dynamically displays geometric patterns and colors. The different patterns are displays that function as tangible sensors, that can animate dynamic graphics, create responsive objects for learning activities, and visualize body movement and balance.
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